Ultimate admiral dreadnoughts pitch and roll. I'm starting to get a little annoyed with this one. Ultimate admiral dreadnoughts pitch and roll

 
 I'm starting to get a little annoyed with this oneUltimate admiral dreadnoughts pitch and roll  But im not a naval engineer

The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. but surely there is a. There is no tutorial on this. What exactly do. Thanos could explain them despite being an idiot. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. Ninjafroggie Feb 25 @ 8:46pm. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It’s impossible to control their weight offset and pitch in 1. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. but surely there is a. 1. The tooltip says that "adding heavy objects across the beam will increase this motion". Ok, just how in the hull is one supposed to deal with pitch. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. General Discussions. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. We are absolutely excited with what we. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. - High engine efficiency gives better acceleration and longer range. I am running 1. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. 3. IMO. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. Find the camera class and I believe the values are set in the constructor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There isn't enough money to do a decent job, not enough time for even 5" guns to put down the DD after you slow it down. 000t CLs with about 6-10 knots less speed then me. Ultimate Admiral: Dreadnoughts. 4. Nor do i know how this works in game. #3. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. But im not a naval engineer. Prisoner exchanges, is your government asking your opinion. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. As our data shows, we have served you as. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. Speed- 30kn. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. #5. Seems working randomly at times. I am running 1. - High engine efficiency gives better acceleration and longer range. Either im missing something on how to. Seems working randomly at times. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All of this will enhance the accuracy of your guns. There is no tutorial on this. I'm starting to get a little annoyed with this one. I am running 1. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. © Valve Corporation. 1. Hello admirals, The next major update is still at work but is close to finish. 20x if you can. There is no tutorial on this. hitting Accuracy Question. EasyRed. 3: clic on the map where you want to deploy. a slower ship could have more fuel and supply, and thus more range, and thus can catch up. 6" is about the maximum weight a person can handle. 5% gun weightsecndarycasements +12. you have a good answer already. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. " That's incredibly disappointing, it completely ruins the battles for me. Ultimate Admiral: Dreadnoughts. So in conclusion these are my CA4 and CA5 stats. If you have a high center of mass, then you will get high Pitch and Roll. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. As an example here’s my recreated King. Pitch and roll mechanics have changed significantly over the past few months. I try to limit all my builds to no more than 95% of max. . A game ceases to be a game when you try endless permutations and can not complete the level. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: Admiral: Dreadnoughts. There is no tutorial on this. But im not a naval engineer. This is reasonably efficient. Ultimate Admiral: Dreadnoughts work in progress. Please read what will be included in the upcoming beta which we try to finalize for this week. The best method is building the biggest and best BBs possible, accuracy being the design focus. Tips. Ultimate Admiral: Dreadnoughts. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Or am I missing something. - Higher speed requires more funnel capacity. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. Pitch roll, yes, but it is a secondary element. Size of your ship or guns doesn't matter. So far only in one naval academy mission AI is suspected having precision bonus. WOTS is a bit better at the strategic level. 06-1. Seems working randomly at times. You can just copy and paste it into the folder. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. There is no tutorial on this. 28. Ok, just how in the hull is one supposed to deal with pitch. But im not a naval engineer. CA5-pitch 15. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. We are absolutely excited with what we are making. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. Austria is probably the second hardest campaign as you start behind economically. kf. This is worse in smaller designs as DDs. 2. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. A very durable and agile battleship but lacks the firepower to deal with small ships. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. #6. But I probably won't go back to it. This scenario definitely needs a re-work. Edit 2: just realized you wanted the naval academy saves. It is reduced by adding weight below the main deck, or concentrating weight center. I cant find any answers or any info in the game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 000t pre-dreadnoughts, 4. And im just getting ships with 40 percent roll or pitch. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". My BB belt armour is around 25" and my deck armour is around 19". Any help will be appreciated. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. These mechanics used to be understandable. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. What does this mean? I like building and designing ships. Accuracy can be annoying at times. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Adding superstructure armor will help reduce pitch/roll. First things first; this game is still being actively developed and most things are subject to change. 4. Ultimate Admiral: Dreadnoughts. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. Dec 26, 2021 @ 8:15am Not working. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Pitch, draught, and placement will all let you manage pitch. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. but surely there is a. but surely there is a. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. There is no tutorial on this. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. Because they move corresponding weight low in the hull. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. but surely there is a. 18-25% pitch (empty) super battleship modern. Nor do i know how this works in game. –== Ultimate Admiral: Dreadnoughts v1. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. There is no tutorial on this. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. but surely there is a. In 1930 I use mixed 12. Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. - Higher speed requires more funnel capacity. The only changes I could do was for pitch/roll balancing. This has a huge impact on base accuracy. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 05 and 1. 06 Feedback<<< (FINAL UPDATE 6th Release Candidate). My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. The Emperor Of Mankind. The devs don't plan to fix it because it would be "slower. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. Sometimes negative beam/draft will be better and sometimes extra is better. It always take a while. And im just getting ships with 40 percent roll or pitch. Rutsche Jan 29 @ 7:48pm. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. @BrotherMunro: main deck armour will drop the roll. We are absolutely excited with what we are making. Ultimate Admiral: Dreadnoughts. im playing with 1890 Japanese. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. I have a heavy cruiser inspired by the. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Seems working randomly at times. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. Ultimate Admiral: Dreadnoughts update for 6 July 2022 Major Update v1. Nor do i know how this works in game. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Doens't seem to have an impact to hit % value. I am running 1. Ditch the speed to 17-18. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. But so many variables affect accuracy that there may be more to it. Same goes for the towers/bridges. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. There is no tutorial on this. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. my ships aiming is beyond terrible. #4. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Add 50 torpedoes down the. ago. Designing your warships is a vital procedure before building them and. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 5. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. DKman24. Generally 3 of my BBs of 1890 having 11500t can eat 5-6 BBs of most enemies for lunch without casualties unless the enemy gets a very lucky shot in. Ultimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. But usually the ship can't have such. It depends. Summary Ultimate Admiral: Dreadnoughts aims to be the first game of its kind. I am running 1. VonblackGermany's secret superweapon. Community. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. The way combat plays now it feels. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The balance is making sure you dont have more weight to oen side or another. What. Nor do i know how this works in game. i changed ammo from high he to even he ap and it increased the ships pitch. Share · View all patches · Build 9074116 · Last edited 24 June 2023. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. Seems working randomly at times. Make secondary to the max allowed caliber. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. 3. Destroyer 3 $7415/1t 46. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts. 3 - as in #2 above, but allow yourself to. The next major update v1. Intended role- destroys everything 9/10. FizzyElf Feb 25. Let us use older marks of guns. You may also try reducing the fore/aft belt/deck to improve pitching. Ive never been out-techd. 9" and 6. Only about $1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Choice of tower can really affect balance as the better ones normally heavier. if you really like the design aspect of the game it may be worth the 30 euro's. Ultimate Admiral: Dreadnoughts. 9 Roll 5. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. But im not a naval engineer. Destroyer 3 $7415/1t 46. 3/0. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. von Schweinehund Dec 31, 2022 @ 1:09am. - Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. Drop one or two of the light cruisers and it is do-able. It takes around 5 min for me to load into a campaign. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. Categories. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. ,“超级战舰”1v9,大舰巨炮. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. Nov 12, 2022 @ 7:13am Suggestions how to start with Japan (and what date)? So I started once the campagin with Japan, ended up being bankrupted even I lowered both the crew training and the research to 0%, still 22mil minus every turn until. Engines in the back, armor on the front, guns in the front, towers slightly aft. Ditch any gun smaller than that. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. but surely there is a. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. Select the ships you are building in fleet screen, assign a port. I can't get the the roll and pitch down upvotes. What does this mean? I like building and designing ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. ) and it cost $773,7111,400 with a noob crew,. AI Difficulty make no sense. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Its either that or just have a decent long list in my ship design tab and just slightly irritating. A Screenshot of Ultimate Admiral: Dreadnoughts. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. So I finally start the 1930 Campaign with the Brits. Seems working randomly at times. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. Many times in the campaign, especially with TB and DDs early. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. - Main Guns sometimes just stop shooting. But im not a naval engineer. - Adjustments to the ship physics to lessen the pitch motion. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Outfit all your ships with torpedoes, as they dominate early battles. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. What does this mean? I like building and designing ships. We are absolutely excited with what we are making. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . Balanced ship design since latest updates (pitch value) By Illup, May 14. For the complete set, it remains to add the Yamato's ability to fly in space. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. it is literally what you asked. Newbie question. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Ultimate Admiral: Dreadnoughts. But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. 9 million when fully decked out. The US Pensacola and Salt Lake City were very top. This is worse in smaller designs as DDs. Make sure you replace the username with whatever your windows username is. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. but surely there is a. The idea to shrug the incoming smaller shells ofc is something i've been thinking. They’re very similar games. You need a fleet with at least 100. Also things like transports being able to pump out. dll file. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. 05. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. .